Brody Wenzel

Level Designer

FISH!

A Third Person Action Roguelike Developed in Unreal Engine 5

Breakwater

A 4v4 control map designed in Lyra’s Unreal Engine 5.1

Photon Zone

A 2v2 elimination map designed in Lyra’s Unreal Engine 5.1

Catnip Kingpins

A First Person Shooter Roguelike game (Personal Project)

What I do

From understanding and working in an agile industry workflow, I have acquired a large amount of skills, as well as a wide understanding of many disciplines. These disciplines include Game artists, Sound Designers, Producers, Programmers, and other Game Designers. My collaboration skills have given me the ability to make several projects, as well as my featured design project FISH!

Level Design

Making a greybox, giving feedback, iterating on previous layouts are all things I specialize in. I love building and imagining different worlds and player experiences.

Documentation

Making extremely detailed and informative documentation for different disciplines is something I excel in

Gameplay Balancing

Making decisions for a game based on data I collect through testing and feedback are things I do constantly

About me

Passionate, energetic game developer, with a love for the art of level design

Giving my all to design the best possible games

Throughout my experience at Champlain College, I have been lucky enough to be a part of several team projects that have pushed me to improve my communication and design skills. I have a passion for challenging myself with each project. I am practically begging my team to do level design.

Before College I worked mostly on film projects and played volleyball. I loved the collaboration these activities brought. I translated this all skill wise to college. I love to work on personal projects while also playing new games, whenever I have free time. I hope doing so broadens my understanding of games and the things that make them.