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Brody Wenzel

      Level Designer

What I do!

By working in an agile industry workflow with others on projects over the last 4 years,  I have acquired a large amount of skills, as well as a wide understanding of many disciplines. These disciplines include Game artists, Sound Designers, Producers, Programmers, and other Game Designers. My collaboration skills have given me the ability to make several projects, as well as my featured design project shutterbuds!

Documentation

Making extremely detailed and informative documentation for different disciplines is something I excel in

Level Design

Making a greybox, giving feedback, iterating on previous layouts are all things I specialize in. I love building and imagining different worlds to design unique player experiences and memories

Gameplay Balancing

Using tools to collect data I need to make informed decisions such as heatmaps, QA feedback, and more are things I do constantly

Projects

shutterbuds

A first person multiplayer photography game in Unreal Engine 5.4 

Souls Game

A Third Person Souls-like Prototype! (Personal Project)

Breakwater

     A 4v4 control map designed in Lyra’s Unreal Engine 5.1

Photon Zone

     A 2v2 elimination map designed in Lyra’s Unreal Engine 5.1

About me

Passionate, energetic game developer, with a love for the art of level design

Giving my all to design the best possible games

Throughout my experience at Champlain College, I have been lucky enough to be a part of several team projects that have pushed me to improve my communication and design skills. I have a passion for challenging myself with each project. I am practically begging my team to do level design.

Before College I worked mostly on film projects and played volleyball. I loved the collaboration these activities brought. I translated this all skill wise to college. I love to work on personal projects while also playing new games, whenever I have free time. I hope doing so broadens my understanding of games and the things that make them.