Breakwater - 4v4 Control Map
Third Person Shooter map (UE5 Lyra project) March 2023-May 2023
Lead Designer / Developer Team Size: 1 (solo)
Overview/Design Reel
Map Gallery
Problem Solving – Balancing Repetitiveness and Asymmetry
In order to help with the asymmetry I made two points that are very different from one another, but still close to the spawns. I made a boat (Point A) and a warehouse (Point C). I made them right next to each player spawn to make sure there was no extreme initial advantage, and gave them equal distance from the center point B. Overall it came out amazing, and most people that playtested it had amazing things to say about the feel
Top Down Blockout
This concept blockout image that I have was made for the very early concepting phase of the map. I used this image as a direct guide for whenever I was building in engine, however I did make some decisions while in engine to change a lot of things up, and add some more things in order to make things feel a lot better. For example, there is a straight shot from the ship to the hangar if you stand on either side of the map, so I decided to add a lot of sideways crates to block the sight line of the player!
Documentation
(Reload if blank space)
Assets used in Level: https://www.unrealengine.com/marketplace/en-US/product/factory-environment-collection