Photon Zone - 2v2 Elimination Map
Third Person Shooter map (UE5 Lyra project) January 2023-March 2023
Lead Designer / Developer Team Size: 1 (solo)
Overview / Design Reel
Map Gallery
Design Philosophy – Creating a laser tag arena
Postmortem
Learning Experiences – Unreal Engine, Player Testing, Iterating
Throughout this project I had to learn a lot. I taught myself roughly how the built in Unreal engine modeling tool worked, and how to iterate on player feedback. The map went through several variations over an 8 week period, and I took a lot of great suggestions and feedback from people in order to make my map better! Unreal Engine was rough to get the hang of, but was very rewarding in the end.
Takeaways – Engine Proficiency, learning to let go and experiment
I initially had a lot of problems with Unreal, but managed to push through and learn many things like the modeling tool. An impediment early in my level development was deciding on what work could be scrapped, reused, or kept. I found that QA results and reworking areas of the map helped me see what worked and what didn’t. Holding an unbiased development approach helped me iterate and collect feedback to create a map that worked great for the players. Overall I had a lot of fun with this project, and it sparked a lot more interest in specializing in level design!